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Class II

Class II gaming refers to games of chance that are primarily based on bingo or similar games. Unlike Class III gaming, which includes slot machines and table games, Class II gaming does not require state approval beyond tribal oversight. This distinction is important for understanding the regulatory framework for Native American tribes operating casinos and gaming facilities.

Class II gaming is rooted in traditional games like bingo, which have been played in many Native American communities for generations. These games often involve a central drawing or lottery, where the outcome is determined by a random selection process. Examples include pull-tab games, which are like scratch-off tickets, and certain types of lottery games.

The primary advantage of Class II gaming is the higher degree of autonomy it allows tribes. While they must adhere to federal regulations set by the National Indian Gaming Commission (NIGC), they do not need additional approval from state governments. This means tribes can more easily implement and manage these games.

The regulatory framework for Class II gaming is outlined in the Indian Gaming Regulatory Act (IGRA) of 1988. This act established the NIGC to oversee and regulate gaming activities on tribal lands. The NIGC ensures that Class II games are conducted fairly and that the proceeds are used for the benefit of the tribe and its members. This oversight helps maintain the integrity of the games and ensures responsible and transparent operations.