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Class III

Class III gaming encompasses all forms of gaming that are neither Class I nor Class II, often referred to as "casino-style" gaming. This category includes popular games such as slot machines, blackjack, craps, roulette, and other table games. These games are typically associated with traditional casinos and offer a wide range of entertainment options for players.

Under the Indian Gaming Regulatory Act (IGRA) of 1988, tribes must enter into a Tribal-State compact to conduct Class III gaming activities. This compact is a formal agreement between the tribal government and the state government. It outlines the specific terms and conditions under which the tribe can operate these games. The compact must be approved by the Secretary of the Interior, ensuring that it meets federal standards and regulations.

The process of negotiating and approving a Tribal-State compact can be complex and time-consuming. It involves detailed discussions and negotiations to address various aspects of gaming operations, such as the types of games allowed, the methods of regulation, and the distribution of revenue. The compact also ensures that the gaming activities are conducted in a manner that is fair and transparent, protecting both the tribe and the state's interests.

The IGRA also establishes the National Indian Gaming Commission (NIGC) to oversee and regulate gaming activities on tribal lands. The NIGC ensures that Class III gaming operations comply with the terms of the Tribal-State compact and federal regulations. This oversight helps maintain the integrity of the gaming industry and ensures that the games are conducted fairly and responsibly.

Class III gaming is a vital component of the tribal gaming industry, providing tribes with the opportunity to offer a diverse range of casino-style games while adhering to a comprehensive regulatory framework.